Entries Tagged as 'Farcry'

Farcry Snippets

CFML , Farcry , CFSnippets No Comments »
I blogged a little while back that I was going to be entering Todd Sharp's Snip-A-Thon 2007!

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Snipex Snipathon - the gloves come off.

CFML , Farcry , CFSnippets No Comments »
I happened to glance at google reader and spotted that Andy Allan had posted a new entry - snip... snip... snip.... I generally read Andy's blog anyway to see what he's not been telling me about already, but this time I was... what the hell are you on about!?! So I went straight ahead and read it - be damned with the other 317 unread items! Turns out Todd Sharp is running a grand Snip-a-thon competition to get us all using his most excellent new site CFSnippets.org Now I've been meaning to use CFSnippets for a while, as well as making better use of snippets in cfeclipse, but not actually got around to it, so now I've got a challenge for myself!
  • Use snippets more
  • Upload the snippets to cfsnippets.org
  • Add all those Farcry snippets I've been promising myself I would do
  • beat Andy Allan
Nothing like a friendly bit of competition. ;) UPDATE: I should probably mention that I'm mr_nil on snippex, twitter and pretty much anywhere else you might see that name....

Farcry 4 training course released.

CFML , Farcry No Comments »
Farcry is my CMS of choice and have the privilege of being a contributor to the code-base, so I'm a little biased. I'm also pretty terrible at reading books and documentation, I learn better by getting my hands dirty, but even I have to admit that the documentation for Farcry 3 was pretty sparse. The Farcry 4 the online docs are a lot better and now there is a brilliant addition to that documentation. This morning Geoff Bowers released the Daemon Farcry 4 Training Manual under Creative Commons licence for non-commercial use. The training manual covers their 3 day course and give 122 pages of goodness that should help anyone get started with the basics and some of the more advanced techniques. I would definitely recommend that anyone interested in Farcry take a good long look at this manual.

Farcry 4.01 Released!

CFML , Web Development , Farcry No Comments »
The beta of Farcry 4, code name Gonzales, has been available since July of last year and has undergone some major work and changes. About a month ago, Farcry 4 was quietly released, because the plug-ins weren't ready for 1.0.0 release. Now Farcry 4.01 has been officially with 3 plug-ins. Farcry 4.01 was released at about 9:30am GMT today with 3 plug-ins. Download the suite at http://www.farcrycms.org/go/downloads Included in the suite is :
  • core (4.0.1)
  • plugins/farcrycms (1.0.0)
  • plugins/farcrycfximage (1.0.0)
  • plugins/googleMaps (1.0.0)
Documentation for Farcry 4's new features is steadily expanding. If you have problems with the port number of the wiki, some documentation can be found on the Google Groups. The Farcry-Dev and Farcry-Beta are excellent places to get more information and help with Farcry and developing with Farcry. If you're coming to Scotch it would appear that I'll be giving a presentation on Farcry, so I'll be able to tell you more about its new features there! A big thanks to Geoff Bowers and his team at Daemon Internet Consultants for all their hard work with this release of FarCry.

Farcry 4 : Beta in flux.

CFML , Farcry 1 Comment »
Very very quick note. There have been some great posts and a lot of interest in Farcry 4 recently, which is excellent to see. Just a little warning though.... If you're thinking of looking into Farcry 4, leave it a couple of days. The guys at Daemon are doing a lot of work on it to make into a more cohesive product. These changes will take Farcry 4 to Beta 2. "farcry_core" will be becoming just plain "core", so calls to core code will be farcry.core.packages etc.
"farcry_lib" will be becoming "plugins" - just a change of terminology.
"fourq" will no longer be a separate entity and will included as part of the farcry core.
Or at least that's what I was told at 9:30am this morning - it may change yet. ;) It should be good! And I'm looking forward to playing with the new build.
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